wand of magic missile 5e. For example the Wand of Magic Missiles just requires a creature to hold it and use an. wand of magic missile 5e

 
 For example the Wand of Magic Missiles just requires a creature to hold it and use anwand of magic missile 5e  You spread the missiles out across 2 targets: 2 missiles hit let's say Adam, and 1 missile hits Bob

For 1 charge, you cast the 1st-level version of the spell. Wand, uncommon. Well as I said, in casual non-al games perm magic item count doesn't matter. Zee Bashew has a video on Magic Missile that points out each individual missile counts as a. 141 (under the heading "Spells"):. This wand has 7 charges. Magic Missile is Better Damage than Chaos Bolt. The tiny servant has no mouth or vocal apparatus. This is because of the rules of Damage Rolls:. Additionally you roll 1d4+1 once and apply that to each missile, regardless of who it hits. This wand has 3 charges. You can only cast a spell and a cantrip in a turn with Quicken. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. If you have a Wand of Magic Missile, you have 7 charges. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. Any item that has been animated by magic. If no class is listed assume any class may use the item. The wand regains 1d6 + 1 expended chargesWand Uncommon. 156. A 7 charge per day one with +5 healing modifier would easily outclass any uncommon magic item, except maybe a bag of tricks, at low levels. For 1 charge, you cast the 1st-level version of the spell. 30 x 1d4+1. Description [edit | edit source]. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Add in the abilities of the Cloak of Many Fasions (common item from Xanathar's), a +1 Wand of the War Mage, and permanent Mage Armor. For example, drinking a potion of growth produces the effect of the enlarge/reduce spell, but it doesn't involve casting that spell, so it cannot be countered. That would have been a good start to make a. You can increase the spell slot level by one for each additional charge you expend. This also comes up when it comes to death saving throws. No, wands may not use Homunculi. After some time, they finally arrive, surviving your dungeon through sheer luck. This wand has 7 charges. Price (per Sane Prices) 8,000 gp. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Yes, magic missiles automatically hit. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Dzaan creates three darts of magical force. If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Like a Wand of Detect Magic 3/day or a Wand of Grease with 5 charges. Yes. She can expend 1 charge to cast the 1st-level version of the. documents. This wand has 7 charges. ago. 5, which. ". The grip is smooth, and designed to be held comfortably. Anyone can press the button on an immovable rod, right? Why wouldn't anyone be able to just pick up a wand and cast without knowing what was going to happen. The thing to keep in mind with them is that their Spell DCs are very low, because it assumes the lowest possible stat. Wand of the Spellslinger (5e Equipment) Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) To attune to this weapon, you must know at least one cantrip that requires a ranged attack roll. The skeleton found itself trapped in this hall. . Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. If you expend the wand's last charge, roll a d20. I do like your higher end numbers, but I think your lower end numbers are too low. This applies to both the player and to any dungeon dwellers. Each dart can target a creature of your choice that you can see within range. The effect would be clicked 3 times (MM does 1d4+1 force damage on 3 targets) but the slot used would be clicked once, except if the user wanted to use. Failure means the creature is paralyzed for 1 hour. ago. Use every single charge in the wand as an action. Here is how it works: Magic missile is peculiar in that you only roll damage once to determine the damage of each of the missiles. This is the most important rule that players and DMs get wrong with Magic Missiles. Tormyr. A dart deals 1d4 + 1 force damage to its target. This wand has 7 charges. The assistant must succeed in an Arcana check versus 10. Magic missile is basically an AoE spell with a max number of targets. If a portal does appear, pray that nothing worse than Tasha’s mother Baba Yaga appears. The "whenever you hit with an attack" is the important part: Magic Missile does not make. Broom of Flying 5e – Lets you take to the skies. A rare few are metal, glass, or even ceramic, but these are quite exotic. It offers significant appeal in the. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. In this case. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A wand is a thin baton that contains a single spell of 4th level or lower. Wand, uncommon. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. The taser-pistol is arguably a better version of the rare item Wand of Paralysis , because it recharges faster, has a higher DC for saving throws, and also does damage. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 3rd-level version of the spell. More details on the Wand of Magic Missiles can be found at. Note, however, that most wands that require attunement usually require such by a spellcaster. In addition, you ignore half cover when making a spell attack. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Magic Missile (1st-Level Spell; Requires a Spell Slot). It regains recharges at dawn, but if you cast all of the charges in a day, it has a chance to crumble to ash and be lost. A +1 sword and a wand of Magic Missile is only different in that the wand does spell casting action to activate instead of an attack action. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. This wand has 3 charges. Wand of the War Mage, +1. Most wands are wood, but some are bone. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. :D. 5e a dnd-bx adventure and one magic item found in the adventure is a wand of paralyzation that "projects a cone-shaped ray… 60' long and 30' wide at its end. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A basic wand of magic missile allows the casting of magic missile based on charges used, which influence the level in which the spell would be cast. The wand regains 1d6 + 1 expended Charges daily at dawn. They automatically hit. 6 MM spells, if CL9 5 missiles per cast. A question about the balance of the Wand of Magic Missiles and the Magic Missile spell in D&D 5e. Wand of Magic Missiles. If the attack roll scores a critical, the missile does 5d4 force. On a 1, the wand crumbles into ashes and is destroyed. The rules on page 114 of the Player's Handbook are pretty specific as far as to what you can use to copy down a. "Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. At sun rise each morning, the wand gains 1d4 charges for a maximum of 4 charges. Your cantrips are most likely better. Get app Get the Reddit app Log In Log in to Reddit. The wand regains 1d6 + 1 expended charges daily at dawn. A creature that isn't attuned to a magic item cannot use the magic properties of said item. The wand regains 1d6 + 1 expended charges daily at dawn. Returning 35 results for 'wand of magic missile'. You can increase the spell slot level by one for each additional charge you expend. All points seem to lead that "seeing" an object is having a direct visual on it. Direct Link To 1 Missile damage roll RAW [EDIT] RAW, Magic Missile doesn't allow you to cherry pick your missiles. Wind Fan. Actually not. A dart deals 1d4+1 force damage to its target. If the wand 'casts magic missle' it can be counterspelled. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. 211. At Higher Levels. Circlet of Blasting - DND 5th Edition. g. At dawn, two to seven charges. Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. Roll d100 and consult the following table to discover what happens. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. Apr 29, 2018. If the wielder is under the effects. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. For 1 charge, you cast the 1st-level version of the spell. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. Staff of Warning (great for init advantage) 2 x wand of magic missile 2 x ring of protection +1 Bag of Holding 2 x Enduring Spellbook. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Magic Item Prices. 5, which adjusts to just 8. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. Sep 25, 2014. 5 rulings. Or offer muffins. d6 1 Roll on the Wild Magic chart, and apply the effect. The wand regains 1d6 + 1 expended charges daily at dawn. Magic Missile. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. I'm DMing a group in a homebrew campaign, and we're all pretty new at this. Uncommon: Magic Detection, Magic Missiles, Secrets, Web^ Rare: Binding^^, Enemy Detection^, Fear^, Fireballs^^, Lightning Bolts^^, Paralysis^^, Wonder^^ Very Rare: Polymorph^^ ^ attunement ^^ attunement by spellcaster A default Wand of Magic Missiles has seven charges. 40. 75 when you adjust for hit/miss chance. A list of 5e SRD magic items order by type. Scorching ray, on the other hand, would be an acceptable use in combination with hex. On a 1, the wand crumbles into ashes and is destroyed. I’m in a game where the DM is new and we just ran Lost Mine as the starter. Each dart. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Lost Laboratory of Kwalish. I'd move the damage to regular magic missile damage, just steal the mechanics from wand of magic missiles. For 1 charge, you cast the 1st-level version of the spell. So, it can use a wand of magic missiles but not a broom of flying. Each dart hits a creature of your choice that you can see within range. A wand of magic missile will do 2d6 damage to monsters when zapped. 168) and maybe a +3 or +4 to the healing modifier. Specific parts of a creature can't be singled out. But in general unless otherwise specified, any creature can use a magic item. The wand regains 1d6 + 1 expended charges daily at dawn. Nope. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. But, if you're going to be using Wands in combat, like Magic Missiles, Wings of Cover or Swift Invisibility for example, then you need to invest in normal wands. You can increase the spell slot level by one for each additional charge you expend. In our opinion, Chromatic Orb 5E is one of the best first-level damaging spells you can take. Estimated Value (Sane Cost Guide): 8,000 gp. You can increase the spell slot level by one for each additional charge you expend. Wands 5E Guide. Therefore, it stands to reason that the person wielding the wand is not casting the spell, but is merely triggering the magic already contained therein. 3d4+3 in total. It automatically hits and deals 1d4+1 force damage. This wand has 7 charges. A magic wand is an interesting magic item that you can easily deploy into your game without concern for long-term game balance (though some wands are exceedingly powerful). If a DM wants to allow this I don't think it would be too broken. You can increase the spell slot level by one for each additional charge you expend. This wand has 7 charges. Specific parts of a creature can’t be singled out. You’ll get access to all the items that Timmmi has collected in his treasure hoard. Wand of Magic Missiles. Spells. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. You can also cast it at a higher level if you use an extra charge for each level after 1st. "This wand has 7 charges. Magic Missile. ago. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. In the case of this wand, which doesn't require attunement, the Identify spell seems to be the only. Otherwise, for example the Wand of Magic Missiles, anyone can use them. When all charges are spent, the wand operates like a normal wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. As a central hub for all manner of trade and magical learning, it’s possible to purchase magic items in the City of Greyhawk. The darts all strike simultaneously and you can direct them to hit one creature or several. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. This wand has 7 charges and regains 1d6+1 expended charges each dawn. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. An eternal wand of Magic Missile is cute and all, but its only got two shots. The wand regains 1d6 + 1 expended Charges daily at dawn. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. . Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. The wand regains 1d6+1 expended charges daily at dawn. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. At Higher Levels: When you cast this spell using a spell slot of 2nd. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the. The pit is 1d4 x 10 feet deep. Magic Missile - unique Ability Throws out 4 purple balls that home in on an enemy and explode on impact. She loves muffins. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It's multiple sources of damage that all use the same single dice roll. A wand of magic missiles can hold up to seven charges. The wand regains 1d3 expended charges daily at dawn. A Wand of Magic Missiles is one of the most valuable wands in D&D. Every wand in the DMG has charges that refresh daily, and items have many different things you can do with each charge (like the wand of magic missile, which lets you choose what level to cast the spell at if you spend more charges). All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. Also he had a staff of defense. If a Druid is holding a Yew Wand, they can use that as their focus. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. Specific parts of a creature can’t be singled out. Make a ranged spell attack for each missile. Let’s first look at and compare how both of these spells hit their targets. The damage averages to 12. When you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of. The damage averages to 12. because no matter what spell slot you want to use, it decrements the number of 1st level slots. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The level 10 evoker ability (empowered evocation) lets. This wand has 3 charges. If you expend the wand's last charge, roll a d20. Kassoon. For 1 charge, you cast the 1st-level version of the spell. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. Shield of Missile Attraction: 5,000: Silver Raven:. I'm not sure if this violates the "only one non-cantrip spell per turn" rule. At Higher Levels. If you’re looking for more magical items or monsters to spice up your D&D 5e games, check out Timmmi’s Treasure Vault on Patreon. Originally Posted by Man_Over_Game. This wand has 7 charges. Treasure The skeleton’s wand is a +1 wand of the war mage. Wand of Sleep 1/day is great too. Name. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. -Hyp. For 1 charge, you cast the 1st-level version of the spell. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. Magic Missile (1st-Level Spell; Requires a Spell Slot). I am currently a level 4 rogue that has specialized at level 3 as an Assassin. Wands are simpler: They are standard magic items, with standard activation procedures. . Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. To put numbers to the argument, Magic Missile does (1d4+1)*4 when cast at second level (Average of 14 damage). If you expend the wand's last charge, roll a d20. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. Maybe that. To elaborate a bit, ". If the gun dealt d6 or d8 it now deals d4 and never misses. Per the Rug s description: Damage Transfer. It's multiple sources of damage that all use the same single dice roll. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 5E) Replies 15 Views 2K. For example, the Wand of Binding uses actions and reactions. On a successful check, the spell ends. So the rules lawyer wand of Empowered Fireball would cost the same the normal wand of fireballs (of the same caster level). For 1 charge, you cast the 1st-level version of the spell. It appears that the general rule for bonus action spell casting still holds true for using magic wands. For example the Wand of Magic Missiles just requires a creature to hold it and use an. The wand regains 1d6 + 1 expended charges daily at dawn. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. You can increase the spell slot level by one for each additional charge you expend. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. Basically, Magic Missile is treated as an area effect attack. 5e Homebrew; 2. A rare few are metal, glass, or even ceramic, but these are quite exotic. These list character classes allowed to use each rod, staff, and wand. When you cast a spell using this wand as a focus, roll 1d6 and apply the effects of the spell, and spend 1 charge. For 1 charge, you cast the 1st-level version of the spell. Play artificer, gain recipe for wand of magic missile. It is usually topped with a glistening gem, its shaft straight and smooth. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. The answer also compares the odds of getting the wand and the spell from treasure hoards. 1 We know that spells cast from magic items are cast at their base level unless specified otherwise because of the generic information on spells cast from magic items from DMG, p. KGV. Weight: 1. You can't raise your shield (Shield Master) against a Flamestrike after failing to Counterspell it. Wand, uncommon. Copying that spell into your spellbook involves reproducing the basic form of the. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon of Warning: 1,000: Wand of Magic Detection:. Magic Missile is one of D&D 5e's most dependable spells. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. This means it will take 5 days of preparation. A casting of magic missile deals 10 (3d4+3) points of damage. Then he took a level of monk and quit wearing armor. Then they buy another, or use a fireball wand, or any of the other plethora of items in their 6 bags of holding. Pearl of Power:RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. A Barbarian can’t cast while raging, but a wand says you can. Magic Items. For 1 charge, you cast the 1st-level version of the spell. A Wand of Telekenesis is LOADS of fun. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The Eberron Wandslinger is technically, in 5e terms, just a soldier with the magic initiate feat. I also knew that. Going 18 levels into wizard would let you select magic missile as a spell mastery option for a 1st-level spell you can cast at will. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. It's called a spoon. The Ring of Evasion D&D 5e magic item can protect. . If you expend the wand's last charge, roll a d20. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has more uses. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. The wand regains 1d6 + 1 expended. The target can be a creature, an object, or a point in space. If I were able to animate a total of 10, the animated objects (acting as one) could put out a massive 60X3d4+1 damage!Maxing out Magic Missiles D&D 5e. A wand of magic missile is both a wand and a spell trigger item, and therefore requires a command word, and must be pointed at target. " denotes that there is an attack roll as a requirement to proc the effect. Use the Party Toolbox to manage multiple parties. This wand has 7 charges. Spell Attack Bonus NEVER applies to damage of ANY spell. So while there can be debate about the rule as written, it's not easy to debate which philosophy. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. The wizard school had turned evil and started blowing up parts of the town and we were sent to investigate. However, some additional. Well of Many Worlds. Applying this to a wand of magic missiles: Wand of Magic Missiles This wand has 7d8 power dice. Any time a spell is cast you can counterspell. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. Wands typically have charges to manage them as a resource. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. Bite. Magic Missile clearly states that its darts hit, so it fulfills the requirements of Hex. #19 Apr 26, 2021. 2011-02-14, 10:57 PM (ISO 8601)3 Wands of magic missile slotted into a holster on my forearm. Thanks in advance!The Wand of Magic Missiles lets a character do guaranteed damage at range. Requires Attunement by a Spellcaster. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Item Tags: Warding Jewelry. underdabridge • 9 yr. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Wondrous item, uncommon. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Yeah normal Drakes are INT 4, the Drakewarden's Drake is INT 8 and is actually a small dragon. Imbued Wood Focus. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Lightning. This item is good to have if you do not have a spellcaster in. Cast tiny servant using a 4th level slot on 3 non magical rings, which then get put on each wand. d100 — Effect: 01-05 — You cast slow. For 1 charge, you cast the 1st-level. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. (a few months to graduate, can be really useful in a trade) Level 2: Adept. After having asked on the official D&D facebook page, I've gotten the answer that it's not possible for a Wizard to learn a spell from a magic item the way I've described it. So we learn that a) you use an Action and b) you cast a spell. 11-15 — You are stunned until the start of your next turn, believing something awesome just happened. However, eldritch blast does proc it because it has multiple. 0a. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. Yes. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. Since this has 7 charges, you could potentially drop a 7th level magic missile on someone as a 5th level character! Magic Missile. Regardless of what level you cast Magic Missile at, your one d4 roll + 1 is the damage you deal, before additional. e. No read magic required. This wand has 7 charges. Wands With Damaging Spells. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. It's not 1d4+1 per missile. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Viewed 701 times. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. Increase the spell slot level by one for each additional expended charge. This wand has 7 charges.